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Noir
Mireille Bouquet is a professional assassin, and a very good one at that. But when she follows up an E-mail from a young Japanese girl named Kirika Yumura, inviting her to take "a pilgrimage to the past", her life becomes even more dangerous than it already is. Now, with a haunting melody invoking the memory of an event long past, Mireille and Kirika decide to work together to find the truth about a thousand-year-old organization that has controlled both of their lives since before they were born. And the only clue in their search, the only thing Kirika remembers about herself, becomes their working codename: a name designating an ancient fate, of two maidens who reign over death—Noir.
91 Days
During the Prohibition era, in the Lawless district the law has no power, the mafia rule the streets, and the illegally made liquor flows freely. At one time Avilio lived in this district, but after a mafia dispute ended in the murder of his family, he went into hiding. Later, Avilio receives a letter from a mysterious person that ignites his passion for revenge and leads him to return to Lawless. There, he infiltrates the Vanetti family and gets close to Nero.
Kaze no Stigma
Four years ago, Kazuma Kannagi was defeated by his cousin Ayano Kannagi for the right to be the successor of Enraiha, a sword passed down in the Kannagi family. His defeat, along with his lack of talent for En-Jutsu, the fire arts, the Kannagis' specialty, resulted in his banishment from the family. Now, Kazuma returns as Kazuma Yagami, a skilled master of Fū-Jutsu, the wind arts.
Basilisk
The year is 1614 AD. Two warring ninja clans, each supporting a son of Hidetada Tokugawa as the next shogun, send ten representatives each to fight to the death for the possession of a scroll. The prize: the annihilation of the other and the staunch support of the Tokugawa government for the winning clan for the next thousand years.
Rozen Maiden
Due to a deep trauma at school Sakurada Jun has refused to return. He spends his time in his room, surfing the web and ordering anything that takes his fancy, only to return the items just before payment is due. One day, he finds a web site that tells him to put his order in a drawer of his desk. He does so thinking it to be a joke, only to find that the letter disappears and a strange package arrives soon afterwards. It contains an exquisite doll, that, when wound, comes to life. She treats him as a servant of little worth, but over time helps him come to grips with his fears and in the life-or-death fights that soon follow her arrival.
Ranma ½
Saotome Ranma, a teenage martial artist, and his father Genma travel to the 'cursed training ground' of Jusenkyo in China. There, despite the warnings of the Chinese guard, they fall into the cursed springs. From now on, whenever Ranma is doused in cold water, he turns in to a girl, and a cute, well-built red-head at that. Hot water changes him back into a man again, but only until the next time. To make matters worse, his father engages him to Tendo Akane, a girl who hates boys.
X
It's the year of destiny and 15 year old Kamui Shiro, a powerful psychic, has returned to Toyko after a 6 year absence. He returns to protect his childhood friends, Fuuma, and Fuuma's younger sister Kotori. But destiny and fate are haunting Kamui and pulling in himself and his loved ones. It is his destiny to decide the fate of the world and mankind, no matter if he wants the role or not.
She, The Ultimate Weapon
Shuji and Chise are two Hokkaido high school students barely starting a relationship with each other. Then, with no warning, a squadron of bombers from an unknown country destroy the city of Sapporo. All hope is lost when suddenly, the bombers are destroyed by a small red light floating across the sky. At this point, Shuji finds out that the one responsible for eliminating the enemy forces is Chise, who reveals herself as a cyborg engineered for mass-destruction.
Katana Maidens: Toji no Miko
Since ancient times, shrine maidens who wield swords have been exorcising "aratama," strange existences that threaten the human world. These young women who wear school uniforms and a sword are called "Toji," and they serve as an official unit within the police force as a "special religious service police squad." The government authorizes the Toji to wear swords and serve as government officials, and the government has set up five schools throughout the country for the girls to attend. In the spring, the five schools send their best Toji to compete in a tournament. As the tournament comes closer, all of the representatives rigorously train themselves in order to get stronger and improve their skills.
Getbackers
Ban Mido and Ginji Amano are a recovery duo infamously known as "GetBackers." Ban possesses two special powers: the "Snake Bite" (his hands have a gripping power of 200 kg) and the "Evil Eye" (anyone who looks into his eyes will be locked into a powerful and nightmarish hallucination). Ginji, on the other hand, has the ability to generate thousands of volts of electricity from his body. Together, they run a freelance business of recovering anything lost or stolen from a client—and they claim a 100% success rate at their job.
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